InitialConnectToleranceMS
InitialConnectToleranceMS
#Overview
name: InitialConnectToleranceMS
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1702, section: [GameNetDriver RPCDoSDetection]
- INI Section:
GameNetDriver RPCDoSDetection
- Raw value:
2000
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:1719, section: [BeaconNetDriver RPCDoSDetection]
- INI Section:
BeaconNetDriver RPCDoSDetection
- Raw value:
2000
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Net/RPCDoSDetection.cpp:376
Scope (from outer to inner):
file
function void FRPCDoSDetection::InitConfig
Source code excerpt:
HitchSuspendDetectionTimeMS = CurConfigObj->HitchSuspendDetectionTimeMS;
if (NextTimeQuotaCheck == 0.0 && CurConfigObj->InitialConnectToleranceMS > 0)
{
NextTimeQuotaCheck = FPlatformTime::Seconds() + (CurConfigObj->InitialConnectToleranceMS / 1000.0);
}
RPCBlockAllowList = CurConfigObj->RPCBlockAllowlist;
}
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Net/RPCDoSDetectionConfig.h:78
Scope (from outer to inner):
file
class class URPCDoSDetectionConfig : public UObject
Source code excerpt:
/** The amount of time since the client connected, before time-based checks should become active (to reduce false positives) */
UPROPERTY(config)
int32 InitialConnectToleranceMS;
UE_DEPRECATED(5.1, "This property is no longer supported. Use RPCBlockAllowlist.")
UPROPERTY(config)
TArray<FName> RPCBlockWhitelist;
/** List of RPC's which should never be blocked */