Input.AutoReconcilePressedEventsOnFirstRepeat

Input.AutoReconcilePressedEventsOnFirstRepeat

#Overview

name: Input.AutoReconcilePressedEventsOnFirstRepeat

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp:47

Scope (from outer to inner):

file
namespace    UE
namespace    Input

Source code excerpt:


		static bool bAutoReconcilePressedEventsOnFirstRepeat = true;
		static FAutoConsoleVariableRef CVarAutoReconcilePressedEventsOnFirstRepeat(TEXT("Input.AutoReconcilePressedEventsOnFirstRepeat"),
			bAutoReconcilePressedEventsOnFirstRepeat,
			TEXT("If true, then we will automatically mark a IE_Pressed event if we receive an IE_Repeat event but have not received a pressed event first.\nNote: This option will be removed in a future update."));
	}
}

/** Runtime struct that gathers up the different kinds of delegates that might be issued */