Input.AutoReconcilePressedEventsOnFirstRepeat
Input.AutoReconcilePressedEventsOnFirstRepeat
#Overview
name: Input.AutoReconcilePressedEventsOnFirstRepeat
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, then we will automatically mark a IE_Pressed event if we receive an IE_Repeat event but have not received a pressed event first.\nNote: This option will be removed in a future update.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp:47
Scope (from outer to inner):
file
namespace UE
namespace Input
Source code excerpt:
static bool bAutoReconcilePressedEventsOnFirstRepeat = true;
static FAutoConsoleVariableRef CVarAutoReconcilePressedEventsOnFirstRepeat(TEXT("Input.AutoReconcilePressedEventsOnFirstRepeat"),
bAutoReconcilePressedEventsOnFirstRepeat,
TEXT("If true, then we will automatically mark a IE_Pressed event if we receive an IE_Repeat event but have not received a pressed event first.\nNote: This option will be removed in a future update."));
}
}
/** Runtime struct that gathers up the different kinds of delegates that might be issued */