Input.AxisEventsCanBeConsumed

Input.AxisEventsCanBeConsumed

#Overview

name: Input.AxisEventsCanBeConsumed

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp:42

Scope (from outer to inner):

file
namespace    UE
namespace    Input

Source code excerpt:

	{
		static bool AxisEventsCanBeConsumed = true;
		static FAutoConsoleVariableRef CVarShouldOnlyTriggerLastActionInChord(TEXT("Input.AxisEventsCanBeConsumed"),
			AxisEventsCanBeConsumed,
			TEXT("If true and all FKey's for a given Axis Event are consumed, then the axis delegate will not fire."));

		static bool bAutoReconcilePressedEventsOnFirstRepeat = true;
		static FAutoConsoleVariableRef CVarAutoReconcilePressedEventsOnFirstRepeat(TEXT("Input.AutoReconcilePressedEventsOnFirstRepeat"),
			bAutoReconcilePressedEventsOnFirstRepeat,