Input.AxisEventsCanBeConsumed
Input.AxisEventsCanBeConsumed
#Overview
name: Input.AxisEventsCanBeConsumed
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true and all FKey\'s for a given Axis Event are consumed, then the axis delegate will not fire.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp:42
Scope (from outer to inner):
file
namespace UE
namespace Input
Source code excerpt:
{
static bool AxisEventsCanBeConsumed = true;
static FAutoConsoleVariableRef CVarShouldOnlyTriggerLastActionInChord(TEXT("Input.AxisEventsCanBeConsumed"),
AxisEventsCanBeConsumed,
TEXT("If true and all FKey's for a given Axis Event are consumed, then the axis delegate will not fire."));
static bool bAutoReconcilePressedEventsOnFirstRepeat = true;
static FAutoConsoleVariableRef CVarAutoReconcilePressedEventsOnFirstRepeat(TEXT("Input.AutoReconcilePressedEventsOnFirstRepeat"),
bAutoReconcilePressedEventsOnFirstRepeat,