Input.ShouldAlwaysEvaluateForceFeedbackDuration

Input.ShouldAlwaysEvaluateForceFeedbackDuration

#Overview

name: Input.ShouldAlwaysEvaluateForceFeedbackDuration

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp:15

Scope (from outer to inner):

file
namespace    UE::Input::Private

Source code excerpt:

	// see UE-178719
	static bool bShouldAlwaysEvaluateForceFeedbackDuration = true;
	static FAutoConsoleVariableRef CVarShouldAlwaysEvaluateForceFeedbackDuration(TEXT("Input.ShouldAlwaysEvaluateForceFeedbackDuration"),
		bShouldAlwaysEvaluateForceFeedbackDuration,
		TEXT("Should the duration of a force feedback effect be evaluated every time it is called?"));
}


UForceFeedbackEffect::UForceFeedbackEffect(const FObjectInitializer& ObjectInitializer)