Input.ShouldAlwaysEvaluateForceFeedbackDuration
Input.ShouldAlwaysEvaluateForceFeedbackDuration
#Overview
name: Input.ShouldAlwaysEvaluateForceFeedbackDuration
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should the duration of a force feedback effect be evaluated every time it is called?
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameFramework/ForceFeedbackEffect.cpp:15
Scope (from outer to inner):
file
namespace UE::Input::Private
Source code excerpt:
// see UE-178719
static bool bShouldAlwaysEvaluateForceFeedbackDuration = true;
static FAutoConsoleVariableRef CVarShouldAlwaysEvaluateForceFeedbackDuration(TEXT("Input.ShouldAlwaysEvaluateForceFeedbackDuration"),
bShouldAlwaysEvaluateForceFeedbackDuration,
TEXT("Should the duration of a force feedback effect be evaluated every time it is called?"));
}
UForceFeedbackEffect::UForceFeedbackEffect(const FObjectInitializer& ObjectInitializer)