InputMethodThrashingWindowInSeconds
InputMethodThrashingWindowInSeconds
#Overview
name: InputMethodThrashingWindowInSeconds
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:74, section: [/Script/CommonInput.CommonInputSettings]
- INI Section:
/Script/CommonInput.CommonInputSettings
- Raw value:
3.000000
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:50
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
function double GetInputMethodThrashingWindowInSeconds
Source code excerpt:
int32 GetInputMethodThrashingLimit() const { return InputMethodThrashingLimit; }
double GetInputMethodThrashingWindowInSeconds() const { return InputMethodThrashingWindowInSeconds; }
double GetInputMethodThrashingCooldownInSeconds() const { return InputMethodThrashingCooldownInSeconds; }
bool GetAllowOutOfFocusDeviceInput() const { return bAllowOutOfFocusDeviceInput; }
bool GetEnableDefaultInputConfig() const { return bEnableDefaultInputConfig; }
#Loc: <Workspace>/Engine/Plugins/Runtime/CommonUI/Source/CommonInput/Public/CommonInputSettings.h:90
Scope (from outer to inner):
file
class class UCommonInputSettings : public UDeveloperSettings
Source code excerpt:
UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
double InputMethodThrashingWindowInSeconds = 3.0;
UPROPERTY(config, EditAnywhere, Category = "Thrashing Settings")
double InputMethodThrashingCooldownInSeconds = 1.0;
UPROPERTY(config, EditAnywhere, Category = "Input")
bool bAllowOutOfFocusDeviceInput = false;