InternalOnlyClasses
InternalOnlyClasses
#Overview
name: InternalOnlyClasses
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3400, section: [/Script/ClassViewer.ClassViewerProjectSettings]
- INI Section:
/Script/ClassViewer.ClassViewerProjectSettings
- Raw value:
/Script/VREditor.VREditorBaseUserWidget
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:3401, section: [/Script/ClassViewer.ClassViewerProjectSettings]
- INI Section:
/Script/ClassViewer.ClassViewerProjectSettings
- Raw value:
/Script/LevelSequence.LevelSequenceBurnIn
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/ClassViewer/Private/SClassViewer.cpp:2072
Scope (from outer to inner):
file
function void SClassViewer::GetInternalOnlyClasses
Source code excerpt:
return;
}
Classes = GetDefault<UClassViewerProjectSettings>()->InternalOnlyClasses;
}
void SClassViewer::GetInternalOnlyPaths(TArray<FDirectoryPath>& Paths)
{
if (!InitOptions.bAllowViewOptions)
{
#Loc: <Workspace>/Engine/Source/Editor/ClassViewer/Public/ClassViewerProjectSettings.h:32
Scope (from outer to inner):
file
class class UClassViewerProjectSettings : public UObject
Source code excerpt:
/** The base classes to be considered Internal Only for the class picker.*/
UPROPERTY(EditAnywhere, config, Category = ClassVisibilityManagement, meta = (MetaClass = "/Script/CoreUObject.Object", DisplayName = "List of base classes to consider Internal Only.", AllowAbstract = "true", ShowTreeView, HideViewOptions))
TArray<FSoftClassPath> InternalOnlyClasses;
#endif
};