InterpolationMaxAngleScale

InterpolationMaxAngleScale

#Overview

name: InterpolationMaxAngleScale

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:237, section: [DevOptions.StaticLightingMediumQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:257, section: [DevOptions.StaticLightingHighQuality]

Location: <Workspace>/Engine/Config/BaseLightmass.ini:280, section: [DevOptions.StaticLightingProductionQuality]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2473

Scope (from outer to inner):

file
function     void FLightmassExporter::WriteSceneSettings

Source code excerpt:

		Scene.IrradianceCachingSettings.RecordRadiusScale = Scene.IrradianceCachingSettings.RecordRadiusScale * RecordRadiusScaleScale;

		float InterpolationMaxAngleScale;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("InterpolationMaxAngleScale"), InterpolationMaxAngleScale, GLightmassIni));
		Scene.IrradianceCachingSettings.InterpolationMaxAngle = Scene.IrradianceCachingSettings.InterpolationMaxAngle * InterpolationMaxAngleScale;

		float IrradianceCacheSmoothFactor;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(QualitySectionNames[QualityLevel], TEXT("IrradianceCacheSmoothFactor"), IrradianceCacheSmoothFactor, GLightmassIni));
		Scene.IrradianceCachingSettings.DistanceSmoothFactor *= IrradianceCacheSmoothFactor;
		Scene.IrradianceCachingSettings.AngleSmoothFactor *= IrradianceCacheSmoothFactor;