IterativeClassDenyList

IterativeClassDenyList

#Overview

name: IterativeClassDenyList

The value of this variable can be defined or overridden in .ini config files. 11 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:485, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:486, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:487, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:488, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:489, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:490, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:491, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:492, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:493, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:494, section: [TargetDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:495, section: [TargetDomain]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:7054

Scope (from outer to inner):

file
function     void UCookOnTheFlyServer::SetInitializeConfigSettings

Source code excerpt:

		{
			TArray<FString> ClassPaths;
			GConfig->GetArray(TEXT("TargetDomain"), TEXT("IterativeClassDenyList"), ClassPaths, GEditorIni);
			for (const FString& ClassPathLine : ClassPaths)
			{
				FStringView ClassPath(UE::EditorDomain::RemoveConfigComment(ClassPathLine));
				FTopLevelAssetPath Path(ClassPath);
				if (!Path.IsValid())
				{

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:985

Scope (from outer to inner):

file
namespace    UE::EditorDomain
function     TSet<FTopLevelAssetPath> ConstructTargetIterativeClassBlockList

Source code excerpt:

	TSet<FTopLevelAssetPath> Result;
	TArray<FString> DenyListArray;
	GConfig->GetArray(TEXT("TargetDomain"), TEXT("IterativeClassDenyList"), DenyListArray, GEditorIni);
	for (const FString& ClassPathString : DenyListArray)
	{
		FTopLevelAssetPath ClassPath(RemoveConfigComment(ClassPathString));
		if (ClassPath.IsValid())
		{
			CoreRedirectClassPath(ClassPath);