IterativeUseClassFilters

IterativeUseClassFilters

#Overview

name: IterativeUseClassFilters

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:385, section: [CookSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:8474

Scope (from outer to inner):

file
function     void UCookOnTheFlyServer::PopulateCookedPackages

Source code excerpt:

			Options.bRecurseScriptModifications = !IsCookFlagSet(ECookInitializationFlags::IgnoreScriptPackagesOutOfDate);
			Options.bIterativeUseClassFilters = true;
			GConfig->GetBool(TEXT("CookSettings"), TEXT("IterativeUseClassFilters"), Options.bIterativeUseClassFilters, GEditorIni);
			FAssetRegistryGenerator::FAssetRegistryDifference Difference;
			PlatformAssetRegistry.ComputePackageDifferences(Options, *PreviousAssetRegistry, Difference);
			PreviousGeneratorPackages = MoveTemp(Difference.GeneratorPackages);

			TArray<FName> IdenticalCooked;
			TArray<FName> PackagesToRemove;