IterativeUseClassFilters
IterativeUseClassFilters
#Overview
name: IterativeUseClassFilters
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:385, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:8474
Scope (from outer to inner):
file
function void UCookOnTheFlyServer::PopulateCookedPackages
Source code excerpt:
Options.bRecurseScriptModifications = !IsCookFlagSet(ECookInitializationFlags::IgnoreScriptPackagesOutOfDate);
Options.bIterativeUseClassFilters = true;
GConfig->GetBool(TEXT("CookSettings"), TEXT("IterativeUseClassFilters"), Options.bIterativeUseClassFilters, GEditorIni);
FAssetRegistryGenerator::FAssetRegistryDifference Difference;
PlatformAssetRegistry.ComputePackageDifferences(Options, *PreviousAssetRegistry, Difference);
PreviousGeneratorPackages = MoveTemp(Difference.GeneratorPackages);
TArray<FName> IdenticalCooked;
TArray<FName> PackagesToRemove;