landscape.EditLayersLocalMerge.Enable
landscape.EditLayersLocalMerge.Enable
#Overview
name: landscape.EditLayersLocalMerge.Enable
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
This will allow the new merge algorithm (that merges layers at the landscape component level) to be used on landscapes that support it. This is a temporary measure while waiting for non-compatible landscapes to be deprecated.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp:211
Scope: file
Source code excerpt:
int32 LandscapeEditLayersLocalMerge = 0;
static FAutoConsoleVariableRef CVarLandscapeEditLayersLocalMerge(
TEXT("landscape.EditLayersLocalMerge.Enable"),
LandscapeEditLayersLocalMerge,
TEXT("This will allow the new merge algorithm (that merges layers at the landscape component level) to be used on landscapes that support it. This is a temporary measure while waiting for non-compatible landscapes to be deprecated. "),
FConsoleVariableDelegate::CreateStatic(OnLandscapeEditLayersLocalMergeChanged));
TAutoConsoleVariable<int32> CVarLandscapeEditLayersMaxComponentsPerHeightmapResolveBatch(
TEXT("landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch"),