landscape.EditLayersLocalMerge.Enable

landscape.EditLayersLocalMerge.Enable

#Overview

name: landscape.EditLayersLocalMerge.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp:211

Scope: file

Source code excerpt:

int32 LandscapeEditLayersLocalMerge = 0;
static FAutoConsoleVariableRef CVarLandscapeEditLayersLocalMerge(
	TEXT("landscape.EditLayersLocalMerge.Enable"),
	LandscapeEditLayersLocalMerge,
	TEXT("This will allow the new merge algorithm (that merges layers at the landscape component level) to be used on landscapes that support it. This is a temporary measure while waiting for non-compatible landscapes to be deprecated. "),
	FConsoleVariableDelegate::CreateStatic(OnLandscapeEditLayersLocalMergeChanged));

TAutoConsoleVariable<int32> CVarLandscapeEditLayersMaxComponentsPerHeightmapResolveBatch(
	TEXT("landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch"),