landscape.Nanite.LiveRebuildOnModification

landscape.Nanite.LiveRebuildOnModification

#Overview

name: landscape.Nanite.LiveRebuildOnModification

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp:965

Scope: file

Source code excerpt:

int32 LiveRebuildNaniteOnModification = 0;
static FAutoConsoleVariableRef CVarLiveRebuildNaniteOnModification(
	TEXT("landscape.Nanite.LiveRebuildOnModification"),
	LiveRebuildNaniteOnModification,
	TEXT("Trigger a rebuild of Nanite representation immediately when a modification is performed (World Partition Maps Only)"));

int32 LandscapeMultithreadNaniteBuild = 1;
static FAutoConsoleVariableRef CVarLandscapeMultithreadNaniteBuild(
	TEXT("landscape.Nanite.MultithreadBuild"),