landscape.Nanite.LiveRebuildOnModification
landscape.Nanite.LiveRebuildOnModification
#Overview
name: landscape.Nanite.LiveRebuildOnModification
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Trigger a rebuild of Nanite representation immediately when a modification is performed (World Partition Maps Only)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp:965
Scope: file
Source code excerpt:
int32 LiveRebuildNaniteOnModification = 0;
static FAutoConsoleVariableRef CVarLiveRebuildNaniteOnModification(
TEXT("landscape.Nanite.LiveRebuildOnModification"),
LiveRebuildNaniteOnModification,
TEXT("Trigger a rebuild of Nanite representation immediately when a modification is performed (World Partition Maps Only)"));
int32 LandscapeMultithreadNaniteBuild = 1;
static FAutoConsoleVariableRef CVarLandscapeMultithreadNaniteBuild(
TEXT("landscape.Nanite.MultithreadBuild"),