landscape.Nanite.MaxAsyncProxyBuildsPerSecond
landscape.Nanite.MaxAsyncProxyBuildsPerSecond
#Overview
name: landscape.Nanite.MaxAsyncProxyBuildsPerSecond
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of Async nanite proxies to dispatch per second
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp:52
Scope: file
Source code excerpt:
static FAutoConsoleVariable CVarMaxAsyncNaniteProxiesPerSecond(
TEXT("landscape.Nanite.MaxAsyncProxyBuildsPerSecond"),
6.0f,
TEXT("Number of Async nanite proxies to dispatch per second"));
static bool GUpdateProxyActorRenderMethodOnTickAtRuntime = false;
static FAutoConsoleVariableRef CVarUpdateProxyActorRenderMethodUpdateOnTickAtRuntime(
TEXT("landscape.UpdateProxyActorRenderMethodOnTickAtRuntime"),