landscape.Nanite.MaxAsyncProxyBuildsPerSecond

landscape.Nanite.MaxAsyncProxyBuildsPerSecond

#Overview

name: landscape.Nanite.MaxAsyncProxyBuildsPerSecond

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp:52

Scope: file

Source code excerpt:


static FAutoConsoleVariable CVarMaxAsyncNaniteProxiesPerSecond(
	TEXT("landscape.Nanite.MaxAsyncProxyBuildsPerSecond"),
	6.0f,
	TEXT("Number of Async nanite proxies to dispatch per second"));

static bool GUpdateProxyActorRenderMethodOnTickAtRuntime = false;
static FAutoConsoleVariableRef CVarUpdateProxyActorRenderMethodUpdateOnTickAtRuntime(
	TEXT("landscape.UpdateProxyActorRenderMethodOnTickAtRuntime"),