landscape.Nanite.UpdateLag

landscape.Nanite.UpdateLag

#Overview

name: landscape.Nanite.UpdateLag

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:177

Scope: file

Source code excerpt:

float LandscapeNaniteBuildLag = 0.25f;
static FAutoConsoleVariableRef CVarNaniteUpdateLag(
	TEXT("landscape.Nanite.UpdateLag"),
	LandscapeNaniteBuildLag,
	TEXT("Time to wait in seconds after the last landscape update before triggering a nanite rebuild"));

static FAutoConsoleVariable CVarForceInvalidateNaniteOnLoad(
	TEXT("landscape.ForceInvalidateNaniteOnLoad"),
	false,