landscape.Nanite.UpdateLag
landscape.Nanite.UpdateLag
#Overview
name: landscape.Nanite.UpdateLag
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Time to wait in seconds after the last landscape update before triggering a nanite rebuild
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:177
Scope: file
Source code excerpt:
float LandscapeNaniteBuildLag = 0.25f;
static FAutoConsoleVariableRef CVarNaniteUpdateLag(
TEXT("landscape.Nanite.UpdateLag"),
LandscapeNaniteBuildLag,
TEXT("Time to wait in seconds after the last landscape update before triggering a nanite rebuild"));
static FAutoConsoleVariable CVarForceInvalidateNaniteOnLoad(
TEXT("landscape.ForceInvalidateNaniteOnLoad"),
false,