landscape.RenderCaptureLayersNextPhysicalMaterialDraws

landscape.RenderCaptureLayersNextPhysicalMaterialDraws

#Overview

name: landscape.RenderCaptureLayersNextPhysicalMaterialDraws

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapePhysicalMaterial.cpp:27

Scope: file

Source code excerpt:

int32 RenderCaptureLayersNextPhysicalMaterialDraws = 0;
static FAutoConsoleVariableRef CVarRenderCaptureLayersNextPhysicalMaterialDraws(
	TEXT("landscape.RenderCaptureLayersNextPhysicalMaterialDraws"),
	RenderCaptureLayersNextPhysicalMaterialDraws,
	TEXT("Trigger N render captures during the next landscape physical material draw calls."),
	EConsoleVariableFlags::ECVF_RenderThreadSafe);

/** Material shader for rendering physical material IDs. */
class FLandscapePhysicalMaterial : public FMeshMaterialShader