landscape.RenderCaptureLayersNextPhysicalMaterialDraws
landscape.RenderCaptureLayersNextPhysicalMaterialDraws
#Overview
name: landscape.RenderCaptureLayersNextPhysicalMaterialDraws
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Trigger N render captures during the next landscape physical material draw calls.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapePhysicalMaterial.cpp:27
Scope: file
Source code excerpt:
int32 RenderCaptureLayersNextPhysicalMaterialDraws = 0;
static FAutoConsoleVariableRef CVarRenderCaptureLayersNextPhysicalMaterialDraws(
TEXT("landscape.RenderCaptureLayersNextPhysicalMaterialDraws"),
RenderCaptureLayersNextPhysicalMaterialDraws,
TEXT("Trigger N render captures during the next landscape physical material draw calls."),
EConsoleVariableFlags::ECVF_RenderThreadSafe);
/** Material shader for rendering physical material IDs. */
class FLandscapePhysicalMaterial : public FMeshMaterialShader