landscape.SilenceSharedPropertyDeprecationFixup

landscape.SilenceSharedPropertyDeprecationFixup

#Overview

name: landscape.SilenceSharedPropertyDeprecationFixup

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:187

Scope: file

Source code excerpt:


static FAutoConsoleVariable CVarSilenceSharedPropertyDeprecationFixup(
	TEXT("landscape.SilenceSharedPropertyDeprecationFixup"),
	true,
	TEXT("Silently performs the fixup of discrepancies in shared properties when handling data modified before the enforcement introduction."));

static FAutoConsoleVariable CVarLandscapeSupressMapCheckWarnings_Nanite(
	TEXT("landscape.SupressMapCheckWarnings.Nanite"),
	false,

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:4629

Scope (from outer to inner):

file
namespace    UE::Landscape::Private
function     static void DisplaySynchronizedPropertiesMapcheckWarning

Source code excerpt:

		if (bAddSilencingMessage)
		{
			Message->AddToken(FTextToken::Create(LOCTEXT("MapCheck_Message_LandscapeProxy_SilenceWarning", "You can silence this warning and perform the deprecation silently using the landscape.SilenceSharedPropertyDeprecationFixup CVar. ")));
		}

		Message->AddToken(FMapErrorToken::Create(FMapErrors::LandscapeComponentPostLoad_Warning));

		// Show MapCheck window
		FMessageLog("MapCheck").Open(EMessageSeverity::Warning);