landscape.SilenceSharedPropertyDeprecationFixup
landscape.SilenceSharedPropertyDeprecationFixup
#Overview
name: landscape.SilenceSharedPropertyDeprecationFixup
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Silently performs the fixup of discrepancies in shared properties when handling data modified before the enforcement introduction.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:187
Scope: file
Source code excerpt:
static FAutoConsoleVariable CVarSilenceSharedPropertyDeprecationFixup(
TEXT("landscape.SilenceSharedPropertyDeprecationFixup"),
true,
TEXT("Silently performs the fixup of discrepancies in shared properties when handling data modified before the enforcement introduction."));
static FAutoConsoleVariable CVarLandscapeSupressMapCheckWarnings_Nanite(
TEXT("landscape.SupressMapCheckWarnings.Nanite"),
false,
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/Landscape.cpp:4629
Scope (from outer to inner):
file
namespace UE::Landscape::Private
function static void DisplaySynchronizedPropertiesMapcheckWarning
Source code excerpt:
if (bAddSilencingMessage)
{
Message->AddToken(FTextToken::Create(LOCTEXT("MapCheck_Message_LandscapeProxy_SilenceWarning", "You can silence this warning and perform the deprecation silently using the landscape.SilenceSharedPropertyDeprecationFixup CVar. ")));
}
Message->AddToken(FMapErrorToken::Create(FMapErrors::LandscapeComponentPostLoad_Warning));
// Show MapCheck window
FMessageLog("MapCheck").Open(EMessageSeverity::Warning);