LazyLoad.PrintUnresolvedObjects
LazyLoad.PrintUnresolvedObjects
#Overview
name: LazyLoad.PrintUnresolvedObjects
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Prints a list of all unresolved objects from the object handle index.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectHandleIndex.cpp:134
Scope (from outer to inner):
file
namespace UE::CoreUObject::Private
Source code excerpt:
static FAutoConsoleCommand CmdPrintUnresolvedObjects(
TEXT("LazyLoad.PrintUnresolvedObjects"),
TEXT("Prints a list of all unresolved objects from the object handle index."),
FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& Args)
{
FRWScopeLock GlobalLockScope(GObjectHandleIndex.Lock, SLT_ReadOnly);
const int32 TotalObjectHandlePackages = GObjectHandleIndex.PackageData.Num();
TArray<FName> LoadedPackages;