LazyLoad.PrintUnresolvedObjects

LazyLoad.PrintUnresolvedObjects

#Overview

name: LazyLoad.PrintUnresolvedObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectHandleIndex.cpp:134

Scope (from outer to inner):

file
namespace    UE::CoreUObject::Private

Source code excerpt:


	static FAutoConsoleCommand CmdPrintUnresolvedObjects(
		TEXT("LazyLoad.PrintUnresolvedObjects"),
		TEXT("Prints a list of all unresolved objects from the object handle index."),
		FConsoleCommandWithArgsDelegate::CreateLambda([](const TArray<FString>& Args)
			{
				FRWScopeLock GlobalLockScope(GObjectHandleIndex.Lock, SLT_ReadOnly);
				const int32 TotalObjectHandlePackages = GObjectHandleIndex.PackageData.Num();
				TArray<FName> LoadedPackages;