LevelEditor.ToggleImmersive

LevelEditor.ToggleImmersive

#Overview

name: LevelEditor.ToggleImmersive

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp:87

Scope (from outer to inner):

file
function     FLevelEditorModule::FLevelEditorModule

Source code excerpt:

FLevelEditorModule::FLevelEditorModule()
	: ToggleImmersiveConsoleCommand(
	TEXT( "LevelEditor.ToggleImmersive" ),
	TEXT( "Toggle 'Immersive Mode' for the active level editing viewport" ),
	FConsoleCommandDelegate::CreateRaw( this, &FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport ) )
{
}