levelinstance.debug.forcelevelstreaming
levelinstance.debug.forcelevelstreaming
#Overview
name: levelinstance.debug.forcelevelstreaming
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Set to 1 to force Level Instance to be streamed instead of embedded in World Partition grid.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp:25
Scope: file
Source code excerpt:
static int32 GLevelInstanceDebugForceLevelStreaming = 0;
static FAutoConsoleVariableRef CVarForceLevelStreaming(
TEXT("levelinstance.debug.forcelevelstreaming"),
GLevelInstanceDebugForceLevelStreaming,
TEXT("Set to 1 to force Level Instance to be streamed instead of embedded in World Partition grid."));
FLevelInstanceActorDesc::FLevelInstanceActorDesc()
: DesiredRuntimeBehavior(ELevelInstanceRuntimeBehavior::Partitioned)
, ChildContainer(nullptr)