levelinstance.debug.forcelevelstreaming

levelinstance.debug.forcelevelstreaming

#Overview

name: levelinstance.debug.forcelevelstreaming

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/WorldPartition/LevelInstance/LevelInstanceActorDesc.cpp:25

Scope: file

Source code excerpt:

static int32 GLevelInstanceDebugForceLevelStreaming = 0;
static FAutoConsoleVariableRef CVarForceLevelStreaming(
	TEXT("levelinstance.debug.forcelevelstreaming"),
	GLevelInstanceDebugForceLevelStreaming,
	TEXT("Set to 1 to force Level Instance to be streamed instead of embedded in World Partition grid."));

FLevelInstanceActorDesc::FLevelInstanceActorDesc()
	: DesiredRuntimeBehavior(ELevelInstanceRuntimeBehavior::Partitioned)
	, ChildContainer(nullptr)