LevelSequence.InvalidBindingTagWarnings
LevelSequence.InvalidBindingTagWarnings
#Overview
name: LevelSequence.InvalidBindingTagWarnings
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to emit a warning when invalid object binding tags are used to override bindings or not.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp:29
Scope (from outer to inner):
file
namespace LevelSequenceActorCVars
Source code excerpt:
static bool bInvalidBindingTagWarnings = true;
static FAutoConsoleVariableRef CVarInvalidBindingTagWarnings(
TEXT("LevelSequence.InvalidBindingTagWarnings"),
bInvalidBindingTagWarnings,
TEXT("Whether to emit a warning when invalid object binding tags are used to override bindings or not.\n"),
ECVF_Default);
static bool bMarkSequencePlayerAsGarbageOnDestroy = true;
static FAutoConsoleVariableRef CVarMarkSequencePlayerAsGarbageOnDestroy(