LevelSequence.MarkSequencePlayerAsGarbageOnDestroy
LevelSequence.MarkSequencePlayerAsGarbageOnDestroy
#Overview
name: LevelSequence.MarkSequencePlayerAsGarbageOnDestroy
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to flag the sequence player object as garbage when the actor is being destroyed
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp:36
Scope (from outer to inner):
file
namespace LevelSequenceActorCVars
Source code excerpt:
static bool bMarkSequencePlayerAsGarbageOnDestroy = true;
static FAutoConsoleVariableRef CVarMarkSequencePlayerAsGarbageOnDestroy(
TEXT("LevelSequence.MarkSequencePlayerAsGarbageOnDestroy"),
bMarkSequencePlayerAsGarbageOnDestroy,
TEXT("Whether to flag the sequence player object as garbage when the actor is being destroyed"),
ECVF_Default);
}
ALevelSequenceActor::ALevelSequenceActor(const FObjectInitializer& Init)