LevelSequence.MarkSequencePlayerAsGarbageOnDestroy

LevelSequence.MarkSequencePlayerAsGarbageOnDestroy

#Overview

name: LevelSequence.MarkSequencePlayerAsGarbageOnDestroy

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp:36

Scope (from outer to inner):

file
namespace    LevelSequenceActorCVars

Source code excerpt:

	static bool bMarkSequencePlayerAsGarbageOnDestroy = true;
	static FAutoConsoleVariableRef CVarMarkSequencePlayerAsGarbageOnDestroy(
		TEXT("LevelSequence.MarkSequencePlayerAsGarbageOnDestroy"),
		bMarkSequencePlayerAsGarbageOnDestroy,
		TEXT("Whether to flag the sequence player object as garbage when the actor is being destroyed"),
		ECVF_Default);
}

ALevelSequenceActor::ALevelSequenceActor(const FObjectInitializer& Init)