LIGHT

LIGHT

#Overview

name: LIGHT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5611

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	// LIGHT
	//
	else if( FParse::Command( &Str, TEXT("LIGHT") ) )
	{
		return CommandIsDeprecated( *CommandTemp, Ar );
	}
	//------------------------------------------------------------------------------------
	// MAP
	//