LightComplexityColors
LightComplexityColors
#Overview
name: LightComplexityColors
The value of this variable can be defined or overridden in .ini config files. 11
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:223, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=0.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:224, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=0.0,B=0.4,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:225, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=0.3,B=1.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:226, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=0.7,B=0.4,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:227, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=1.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:228, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.8,G=0.8,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:229, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=1.0,G=0.3,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:230, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.7,G=0.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:231, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.5,G=0.0,B=0.5,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:232, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.7,G=0.3,B=0.7,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:233, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=1.0,G=0.9,B=0.9,A=1.0)
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1200
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** The colors used to render light complexity. */
UPROPERTY(globalconfig)
TArray<FLinearColor> LightComplexityColors;
/** The colors used to render stationary light overlap. */
UPROPERTY(globalconfig)
TArray<FLinearColor> StationaryLightOverlapColors;
/** The colors used to render LOD coloration. */
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp:1403
Scope (from outer to inner):
file
function void AddPostProcessingPasses
Source code excerpt:
// 0.1f comes from the values used in LightAccumulator_GetResult
const float ComplexityScale = 1.0f / (float)(GEngine->LightComplexityColors.Num() - 1) / 0.1f;
FVisualizeComplexityInputs PassInputs;
PassSequence.AcceptOverrideIfLastPass(EPass::VisualizeLightCulling, PassInputs.OverrideOutput);
PassInputs.SceneColor = OriginalSceneColor;
PassInputs.Colors = GEngine->LightComplexityColors;
PassInputs.ColorSamplingMethod = FVisualizeComplexityInputs::EColorSamplingMethod::Linear;
PassInputs.ComplexityScale = ComplexityScale;
PassInputs.bDrawLegend = true;
SceneColor = AddVisualizeComplexityPass(GraphBuilder, View, PassInputs);
}