LightmapStreamingFactor

LightmapStreamingFactor

#Overview

name: LightmapStreamingFactor

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1815, section: [TextureStreaming]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:131

Scope (from outer to inner):

file
function     FRenderAssetStreamingManager::FRenderAssetStreamingManager

Source code excerpt:

	MemoryMargin = TempInt;

	verify( GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("LightmapStreamingFactor"),			GLightmapStreamingFactor,		GEngineIni ) );
	verify( GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("ShadowmapStreamingFactor"),			GShadowmapStreamingFactor,		GEngineIni ) );

	int32 PoolSizeIniSetting = 0;
	GConfig->GetInt(TEXT("TextureStreaming"), TEXT("PoolSize"), PoolSizeIniSetting, GEngineIni);
	GConfig->GetBool(TEXT("TextureStreaming"), TEXT("UseDynamicStreaming"), bUseDynamicStreaming, GEngineIni);
	GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("BoostPlayerTextures"), BoostPlayerTextures, GEngineIni );

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2916

Scope (from outer to inner):

file
function     bool FRenderAssetStreamingManager::Exec

Source code excerpt:

		return HandleResetMaxEverRequiredRenderAssetMemoryCommand(Cmd, Ar);
	}
	if (FParse::Command(&Cmd,TEXT("LightmapStreamingFactor")))
	{
		return HandleLightmapStreamingFactorCommand( Cmd, Ar );
	}
	else if (FParse::Command(&Cmd,TEXT("CancelTextureStreaming"))
		|| FParse::Command(&Cmd, TEXT("CancelRenderAssetStreaming")))
	{