LightmapStreamingFactor
LightmapStreamingFactor
#Overview
name: LightmapStreamingFactor
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1815, section: [TextureStreaming]
- INI Section:
TextureStreaming
- Raw value:
0.2
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:131
Scope (from outer to inner):
file
function FRenderAssetStreamingManager::FRenderAssetStreamingManager
Source code excerpt:
MemoryMargin = TempInt;
verify( GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("LightmapStreamingFactor"), GLightmapStreamingFactor, GEngineIni ) );
verify( GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("ShadowmapStreamingFactor"), GShadowmapStreamingFactor, GEngineIni ) );
int32 PoolSizeIniSetting = 0;
GConfig->GetInt(TEXT("TextureStreaming"), TEXT("PoolSize"), PoolSizeIniSetting, GEngineIni);
GConfig->GetBool(TEXT("TextureStreaming"), TEXT("UseDynamicStreaming"), bUseDynamicStreaming, GEngineIni);
GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("BoostPlayerTextures"), BoostPlayerTextures, GEngineIni );
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2916
Scope (from outer to inner):
file
function bool FRenderAssetStreamingManager::Exec
Source code excerpt:
return HandleResetMaxEverRequiredRenderAssetMemoryCommand(Cmd, Ar);
}
if (FParse::Command(&Cmd,TEXT("LightmapStreamingFactor")))
{
return HandleLightmapStreamingFactorCommand( Cmd, Ar );
}
else if (FParse::Command(&Cmd,TEXT("CancelTextureStreaming"))
|| FParse::Command(&Cmd, TEXT("CancelRenderAssetStreaming")))
{