LIGHTMASSDEBUG
LIGHTMASSDEBUG
#Overview
name: LIGHTMASSDEBUG
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5722
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Editor
Source code excerpt:
// or must be launched manually (e.g. through a debugger) with the -debug command line parameter.
//
else if( FParse::Command(&Str,TEXT("LIGHTMASSDEBUG")) )
{
return HandleLightmassDebugCommand( Str, Ar );
}
//----------------------------------------------------------------------------------
// LIGHTMASSSTATS - Toggles whether all participating Lightmass agents will report
// back detailed stats to the log.