LIGHTMASSDEBUG

LIGHTMASSDEBUG

#Overview

name: LIGHTMASSDEBUG

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5722

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	// or must be launched manually (e.g. through a debugger) with the -debug command line parameter.
	//
	else if( FParse::Command(&Str,TEXT("LIGHTMASSDEBUG")) )
	{
		return HandleLightmassDebugCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LIGHTMASSSTATS - Toggles whether all participating Lightmass agents will report
	// back detailed stats to the log.