LimitProcessLifetime
LimitProcessLifetime
#Overview
name: LimitProcessLifetime
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2438, section: [Zen.AutoLaunch]
- INI Section:
Zen.AutoLaunch
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Zen/Private/ZenServerInterface.cpp:794
Scope (from outer to inner):
file
namespace UE::Zen
function static void ApplyProcessLifetimeOverride
Source code excerpt:
ApplyProcessLifetimeOverride(bool& bLimitProcessLifetime)
{
FString LimitProcessLifetime = FPlatformMisc::GetEnvironmentVariable(TEXT("UE-ZenLimitProcessLifetime"));
if (!LimitProcessLifetime.IsEmpty())
{
bLimitProcessLifetime = LimitProcessLifetime.ToBool();
}
}
static void
PromptUserUnableToDetermineValidDataPath()
{
#Loc: <Workspace>/Engine/Source/Developer/Zen/Private/ZenServerInterface.cpp:944
Scope (from outer to inner):
file
namespace UE::Zen
function bool FServiceSettings::ReadFromConfig
Source code excerpt:
ReadUInt16FromConfig(AutoLaunchConfigSection, TEXT("DesiredPort"), AutoLaunchSettings.DesiredPort, GEngineIni);
GConfig->GetBool(AutoLaunchConfigSection, TEXT("ShowConsole"), AutoLaunchSettings.bShowConsole, GEngineIni);
GConfig->GetBool(AutoLaunchConfigSection, TEXT("LimitProcessLifetime"), AutoLaunchSettings.bLimitProcessLifetime, GEngineIni);
ApplyProcessLifetimeOverride(AutoLaunchSettings.bLimitProcessLifetime);
EnsureEditorSettingsConfigLoaded();
GConfig->GetBool(TEXT("/Script/UnrealEd.CrashReportsPrivacySettings"), TEXT("bSendUnattendedBugReports"), AutoLaunchSettings.bSendUnattendedBugReports, GEditorSettingsIni);
}
}
else