ListLoadedPackages

ListLoadedPackages

#Overview

name: ListLoadedPackages

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:5144

Scope: file

Source code excerpt:

	}
	// we can't always do an obj linkers, as cooked games have their linkers tossed out.  So we need to look at the actual packages which are loaded
	else if( FParse::Command( &Cmd, TEXT("ListLoadedPackages") ) )
	{
		return HandleListLoadedPackagesCommand( Cmd, Ar );
	}
	else if( FParse::Command( &Cmd,TEXT("MEM")) )
	{
		return HandleMemCommand( Cmd, Ar );