ListMaterialsWithMissingTextureStreamingData

ListMaterialsWithMissingTextureStreamingData

#Overview

name: ListMaterialsWithMissingTextureStreamingData

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2976

Scope: file

Source code excerpt:

		return HandleInvestigateRenderAssetCommand( Cmd, Ar, InWorld );
	}
	else if (FParse::Command(&Cmd,TEXT("ListMaterialsWithMissingTextureStreamingData")))
	{
		Ar.Logf(TEXT("Listing all materials with not texture streaming data."));
		Ar.Logf(TEXT("Run \"BuildMaterialTextureStreamingData\" in the editor to fix the issue"));
		Ar.Logf(TEXT("Note that some materials might have no that even after rebuild."));
		for( TObjectIterator<UMaterialInterface> It; It; ++It )
		{