ListMaterialsWithMissingTextureStreamingData
ListMaterialsWithMissingTextureStreamingData
#Overview
name: ListMaterialsWithMissingTextureStreamingData
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2976
Scope: file
Source code excerpt:
return HandleInvestigateRenderAssetCommand( Cmd, Ar, InWorld );
}
else if (FParse::Command(&Cmd,TEXT("ListMaterialsWithMissingTextureStreamingData")))
{
Ar.Logf(TEXT("Listing all materials with not texture streaming data."));
Ar.Logf(TEXT("Run \"BuildMaterialTextureStreamingData\" in the editor to fix the issue"));
Ar.Logf(TEXT("Note that some materials might have no that even after rebuild."));
for( TObjectIterator<UMaterialInterface> It; It; ++It )
{