ListRootSetObjects

ListRootSetObjects

#Overview

name: ListRootSetObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:8472

Scope (from outer to inner):

file
function     bool FBlueprintEditorUtils::KismetDiagnosticExec

Source code excerpt:

		return true;
	}
	else if (FParse::Command(&Str, TEXT("ListRootSetObjects")))
	{
		UE_LOG(LogBlueprintDebug, Log, TEXT("--- LISTING ROOTSET OBJ ---"));
		for( FThreadSafeObjectIterator it; it; ++it )
		{
			UObject* CurrObj = *it;
			if( CurrObj->IsRooted() )