LMDEBUGMAT

LMDEBUGMAT

#Overview

name: LMDEBUGMAT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5777

Scope: file

Source code excerpt:

	//	sample to <GAME>\ScreenShots\Materials.
	//
	else if ( FParse::Command(&Str,TEXT("LMDEBUGMAT")) )
	{
		return HandleLightmassDebugMaterialCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMPADDING - Toggles Lightmass padding of mappings.
	//