LMDEBUGMAT
LMDEBUGMAT
#Overview
name: LMDEBUGMAT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5777
Scope: file
Source code excerpt:
// sample to <GAME>\ScreenShots\Materials.
//
else if ( FParse::Command(&Str,TEXT("LMDEBUGMAT")) )
{
return HandleLightmassDebugMaterialCommand( Str, Ar );
}
//----------------------------------------------------------------------------------
// LMPADDING - Toggles Lightmass padding of mappings.
//