LMDEBUGPAD

LMDEBUGPAD

#Overview

name: LMDEBUGPAD

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5792

Scope: file

Source code excerpt:

	// Means nothing if LightmassPadMappings is not enabled...
	//
	else if ( FParse::Command(&Str,TEXT("LMDEBUGPAD")) )
	{
		return HandleLightmassDebugPaddingCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMPROFILE - Switched settings for Lightmass to a mode suited for profiling.
	// Specifically, it disabled ImmediateImport and ImmediateProcess of completed mappings.