LMDEBUGPAD
LMDEBUGPAD
#Overview
name: LMDEBUGPAD
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5792
Scope: file
Source code excerpt:
// Means nothing if LightmassPadMappings is not enabled...
//
else if ( FParse::Command(&Str,TEXT("LMDEBUGPAD")) )
{
return HandleLightmassDebugPaddingCommand( Str, Ar );
}
//----------------------------------------------------------------------------------
// LMPROFILE - Switched settings for Lightmass to a mode suited for profiling.
// Specifically, it disabled ImmediateImport and ImmediateProcess of completed mappings.