LMIMMEDIATE
LMIMMEDIATE
#Overview
name: LMIMMEDIATE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5749
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Editor
Source code excerpt:
//
else if (
( FParse::Command(&Str,TEXT("LMIMMEDIATE")) ) ||
( FParse::Command(&Str,TEXT("LMIMM")) ))
{
return HandleLightmassImmediateImportCommand( Str, Ar );
}
//----------------------------------------------------------------------------------
// LMIMP - Toggles Lightmass ImmediateProcess mode.