LMIMMEDIATE

LMIMMEDIATE

#Overview

name: LMIMMEDIATE

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5749

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	//
	else if (
		( FParse::Command(&Str,TEXT("LMIMMEDIATE")) ) ||
		( FParse::Command(&Str,TEXT("LMIMM")) ))
	{
		return HandleLightmassImmediateImportCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMIMP - Toggles Lightmass ImmediateProcess mode.