LMIMP

LMIMP

#Overview

name: LMIMP

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5760

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	//	Default value is false
	//
	else if ( FParse::Command(&Str,TEXT("LMIMP")) )
	{
		return HandleLightmassImmediateProcessCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMSORT - Toggles Lightmass sorting mode.
	//	If true, Lightmass will sort mappings by texel cost.