LMSORT
LMSORT
#Overview
name: LMSORT
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5768
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Editor
Source code excerpt:
// If true, Lightmass will sort mappings by texel cost.
//
else if ( FParse::Command(&Str,TEXT("LMSORT")) )
{
return HandleLightmassSortCommand( Str, Ar );
}
//----------------------------------------------------------------------------------
// LMDEBUGMAT - Toggles Lightmass dumping of exported material samples.
// If true, Lightmass will write out BMPs for each generated material property