LMSORT

LMSORT

#Overview

name: LMSORT

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5768

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	//	If true, Lightmass will sort mappings by texel cost.
	//
	else if ( FParse::Command(&Str,TEXT("LMSORT")) )
	{
		return HandleLightmassSortCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMDEBUGMAT - Toggles Lightmass dumping of exported material samples.
	//	If true, Lightmass will write out BMPs for each generated material property