LoadingScreenControlBusMix

LoadingScreenControlBusMix

#Overview

name: LoadingScreenControlBusMix

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:223, section: [/Script/LyraGame.LyraAudioSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp:65

Scope (from outer to inner):

file
function     void ULyraAudioMixEffectsSubsystem::PostInitialize

Source code excerpt:

		}

		if (UObject* ObjPath = LyraAudioSettings->LoadingScreenControlBusMix.TryLoad())
		{
			if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath))
			{
				LoadingScreenMix = SoundControlBusMix;
			}
			else

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioSettings.h:40

Scope (from outer to inner):

file
class        class ULyraAudioSettings : public UDeveloperSettings

Source code excerpt:

	/** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */
	UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
	FSoftObjectPath LoadingScreenControlBusMix;

	/** The Default Base Control Bus Mix */
	UPROPERTY(config, EditAnywhere, Category = UserMixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
	FSoftObjectPath UserSettingsControlBusMix;

	/** Control Bus assigned to the Overall sound volume setting */