LoadTimes.Reset

LoadTimes.Reset

#Overview

name: LoadTimes.Reset

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/ExclusiveLoadPackageTimeTracker.cpp:24

Scope (from outer to inner):

file
function     FExclusiveLoadPackageTimeTracker::FExclusiveLoadPackageTimeTracker

Source code excerpt:

		FConsoleCommandWithArgsDelegate::CreateRaw(this, &FExclusiveLoadPackageTimeTracker::DumpReportCommandHandler))
	, ResetReportCommand(
		TEXT("LoadTimes.Reset"),
		*LOCTEXT("CommandText_ResetReport", "Resets accumulated report data").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw(this, &FExclusiveLoadPackageTimeTracker::ResetReportCommandHandler))
{
}

FExclusiveLoadPackageTimeTracker& FExclusiveLoadPackageTimeTracker::Construct()

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/Misc/ExclusiveLoadPackageTimeTracker.cpp:299

Scope (from outer to inner):

file
function     void FExclusiveLoadPackageTimeTracker::InternalResetReport

Source code excerpt:

{
	FScopeLock Lock(&TimesCritical);
	LoadTimes.Reset();
	TimeStack.Reset();
}

double FExclusiveLoadPackageTimeTracker::InternalGetExclusiveLoadTime(FName PackageName) const
{
	FScopeLock Lock(&TimesCritical);