LocalDataCachePathEditorOverrideSetting

LocalDataCachePathEditorOverrideSetting

#Overview

name: LocalDataCachePathEditorOverrideSetting

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2441, section: [Zen.AutoLaunch]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Zen/Private/ZenServerInterface.cpp:612

Scope (from outer to inner):

file
namespace    UE::Zen
function     static void DetermineLocalDataCachePath

Source code excerpt:


	FString DataPathEditorOverrideSetting;
	if (GConfig->GetString(ConfigSection, TEXT("LocalDataCachePathEditorOverrideSetting"), DataPathEditorOverrideSetting, GEngineIni))
	{
		EnsureEditorSettingsConfigLoaded();
		FString Setting = GConfig->GetStr(TEXT("/Script/UnrealEd.EditorSettings"), *DataPathEditorOverrideSetting, GEditorSettingsIni);
		if (!Setting.IsEmpty())
		{
			FString SettingPath;