LocalDataCachePathEditorOverrideSetting
LocalDataCachePathEditorOverrideSetting
#Overview
name: LocalDataCachePathEditorOverrideSetting
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2441, section: [Zen.AutoLaunch]
- INI Section:
Zen.AutoLaunch
- Raw value:
LocalDerivedDataCache
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Zen/Private/ZenServerInterface.cpp:612
Scope (from outer to inner):
file
namespace UE::Zen
function static void DetermineLocalDataCachePath
Source code excerpt:
FString DataPathEditorOverrideSetting;
if (GConfig->GetString(ConfigSection, TEXT("LocalDataCachePathEditorOverrideSetting"), DataPathEditorOverrideSetting, GEngineIni))
{
EnsureEditorSettingsConfigLoaded();
FString Setting = GConfig->GetStr(TEXT("/Script/UnrealEd.EditorSettings"), *DataPathEditorOverrideSetting, GEditorSettingsIni);
if (!Setting.IsEmpty())
{
FString SettingPath;