Localization.AsyncLoadLocalizationDataOnLanguageChange

Localization.AsyncLoadLocalizationDataOnLanguageChange

#Overview

name: Localization.AsyncLoadLocalizationDataOnLanguageChange

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp:60

Scope (from outer to inner):

file
namespace    TextLocalizationManager

Source code excerpt:

 */
static bool AsyncLoadLocalizationDataOnLanguageChange = false;
static FAutoConsoleVariableRef CVarAsyncLoadLocalizationDataOnLanguageChange(TEXT("Localization.AsyncLoadLocalizationDataOnLanguageChange"), AsyncLoadLocalizationDataOnLanguageChange, TEXT("True to load localization data asynchronously (non-blocking) when the language changes, or False to load it synchronously (blocking)"));

#if ENABLE_LOC_TESTING
static FAutoConsoleCommand CmdDumpLiveTable(
	TEXT("Localization.DumpLiveTable"), 
	TEXT("Dumps the current live table state to the log, optionally filtering it based on wildcard arguments for 'Namespace', 'Key', or 'DisplayString', eg) -Key=Foo, or -DisplayString=\"This is some text\", or -Key=Bar*Baz -DisplayString=\"This is some other text\""), 
	FConsoleCommandWithArgsDelegate::CreateStatic([](const TArray<FString>& Args)