Localization.AsyncLoadLocalizationDataOnLanguageChange
Localization.AsyncLoadLocalizationDataOnLanguageChange
#Overview
name: Localization.AsyncLoadLocalizationDataOnLanguageChange
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
True to load localization data asynchronously (non-blocking) when the language changes, or False to load it synchronously (blocking)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp:60
Scope (from outer to inner):
file
namespace TextLocalizationManager
Source code excerpt:
*/
static bool AsyncLoadLocalizationDataOnLanguageChange = false;
static FAutoConsoleVariableRef CVarAsyncLoadLocalizationDataOnLanguageChange(TEXT("Localization.AsyncLoadLocalizationDataOnLanguageChange"), AsyncLoadLocalizationDataOnLanguageChange, TEXT("True to load localization data asynchronously (non-blocking) when the language changes, or False to load it synchronously (blocking)"));
#if ENABLE_LOC_TESTING
static FAutoConsoleCommand CmdDumpLiveTable(
TEXT("Localization.DumpLiveTable"),
TEXT("Dumps the current live table state to the log, optionally filtering it based on wildcard arguments for 'Namespace', 'Key', or 'DisplayString', eg) -Key=Foo, or -DisplayString=\"This is some text\", or -Key=Bar*Baz -DisplayString=\"This is some other text\""),
FConsoleCommandWithArgsDelegate::CreateStatic([](const TArray<FString>& Args)