Localization.DisplayStringSupport

Localization.DisplayStringSupport

#Overview

name: Localization.DisplayStringSupport

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp:42

Scope (from outer to inner):

file
namespace    TextLocalizationManager

Source code excerpt:

};
static int32 DisplayStringSupport = static_cast<int32>(EDisplayStringSupport::Auto);
static FAutoConsoleVariableRef CVarDisplayStringSupport(TEXT("Localization.DisplayStringSupport"), DisplayStringSupport, TEXT("Is display string support enabled? 0: Auto (default), 1: Enabled, 2: Disabled"));

static bool AsyncLoadLocalizationData = true;
static FAutoConsoleVariableRef CVarAsyncLoadLocalizationData(TEXT("Localization.AsyncLoadLocalizationData"), AsyncLoadLocalizationData, TEXT("True to load localization data asynchronously (non-blocking), or False to load it synchronously (blocking)"));

/**
 * Note: This is disabled by default because we have existing code that conflates "the language changed" with "there is new localization data available".