Localization.DisplayStringSupport
Localization.DisplayStringSupport
#Overview
name: Localization.DisplayStringSupport
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Is display string support enabled? 0: Auto (default), 1: Enabled, 2: Disabled
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp:42
Scope (from outer to inner):
file
namespace TextLocalizationManager
Source code excerpt:
};
static int32 DisplayStringSupport = static_cast<int32>(EDisplayStringSupport::Auto);
static FAutoConsoleVariableRef CVarDisplayStringSupport(TEXT("Localization.DisplayStringSupport"), DisplayStringSupport, TEXT("Is display string support enabled? 0: Auto (default), 1: Enabled, 2: Disabled"));
static bool AsyncLoadLocalizationData = true;
static FAutoConsoleVariableRef CVarAsyncLoadLocalizationData(TEXT("Localization.AsyncLoadLocalizationData"), AsyncLoadLocalizationData, TEXT("True to load localization data asynchronously (non-blocking), or False to load it synchronously (blocking)"));
/**
* Note: This is disabled by default because we have existing code that conflates "the language changed" with "there is new localization data available".