LocalizationTargetCatchAllChunkId
LocalizationTargetCatchAllChunkId
#Overview
name: LocalizationTargetCatchAllChunkId
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:140, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:472
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
/** The chunk ID that should be used as the catch-all chunk for any non-asset localized strings */
UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay)
int32 LocalizationTargetCatchAllChunkId = 0;
/**
* Cook all things in the project content directory
*/
UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay, meta=(DisplayName="Cook everything in the project content directory (ignore list of maps below)"))
bool bCookAll;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:12698
Scope (from outer to inner):
file
function void UCookOnTheFlyServer::RegisterLocalizationChunkDataGenerator
Source code excerpt:
FAssetRegistryGenerator& RegistryGenerator = *(PlatformManager->GetPlatformData(TargetPlatform)->RegistryGenerator);
TSharedRef<FLocalizationChunkDataGenerator> LocalizationGenerator =
MakeShared<FLocalizationChunkDataGenerator>(RegistryGenerator.GetPakchunkIndex(PackagingSettings->LocalizationTargetCatchAllChunkId),
LocalizationTargetsToChunk, CookByTheBookOptions->AllCulturesToCook);
RegistryGenerator.RegisterChunkDataGenerator(MoveTemp(LocalizationGenerator));
}
}
}