LocalizationTargetCatchAllChunkId

LocalizationTargetCatchAllChunkId

#Overview

name: LocalizationTargetCatchAllChunkId

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:140, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:472

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	/** The chunk ID that should be used as the catch-all chunk for any non-asset localized strings */
	UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay)
	int32 LocalizationTargetCatchAllChunkId = 0;

	/**
	 * Cook all things in the project content directory
	 */
	UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay, meta=(DisplayName="Cook everything in the project content directory (ignore list of maps below)"))
	bool bCookAll;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:12698

Scope (from outer to inner):

file
function     void UCookOnTheFlyServer::RegisterLocalizationChunkDataGenerator

Source code excerpt:

			FAssetRegistryGenerator& RegistryGenerator = *(PlatformManager->GetPlatformData(TargetPlatform)->RegistryGenerator);
			TSharedRef<FLocalizationChunkDataGenerator> LocalizationGenerator =
				MakeShared<FLocalizationChunkDataGenerator>(RegistryGenerator.GetPakchunkIndex(PackagingSettings->LocalizationTargetCatchAllChunkId),
					LocalizationTargetsToChunk, CookByTheBookOptions->AllCulturesToCook);
			RegistryGenerator.RegisterChunkDataGenerator(MoveTemp(LocalizationGenerator));
		}
	}
}