LocalizedTextCollapseMode
LocalizedTextCollapseMode
#Overview
name: LocalizedTextCollapseMode
The value of this variable can be defined or overridden in .ini config files. 4
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/Localization/EngineOverrides_Export.ini:28, section: [GatherTextStep0]
- INI Section:
GatherTextStep0
- Raw value:
ELocalizedTextCollapseMode::IdenticalTextIdAndSource
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Localization/EngineOverrides_Import.ini:28, section: [GatherTextStep0]
- INI Section:
GatherTextStep0
- Raw value:
ELocalizedTextCollapseMode::IdenticalTextIdAndSource
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Localization/Game_Export.ini:28, section: [GatherTextStep0]
- INI Section:
GatherTextStep0
- Raw value:
ELocalizedTextCollapseMode::IdenticalTextIdAndSource
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Localization/Game_Import.ini:28, section: [GatherTextStep0]
- INI Section:
GatherTextStep0
- Raw value:
ELocalizedTextCollapseMode::IdenticalTextIdAndSource
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Localization/Private/LocalizationConfigurationScript.cpp:602
Scope (from outer to inner):
file
namespace LocalizationConfigurationScript
function FLocalizationConfigurationScript GenerateImportTextConfigFile
Source code excerpt:
UEnum* LocalizedTextCollapseModeEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.ELocalizedTextCollapseMode"));
const FName CollapseModeName = LocalizedTextCollapseModeEnum->GetNameByValue((int64)Target->Settings.ExportSettings.CollapseMode);
ConfigSection.Add(TEXT("LocalizedTextCollapseMode"), CollapseModeName.ToString());
UEnum* POFormatEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.EPortableObjectFormat"));
const FName POFormatName = POFormatEnum->GetNameByValue((int64)Target->Settings.ExportSettings.POFormat);
ConfigSection.Add(TEXT("POFormat"), POFormatName.ToString());
}
#Loc: <Workspace>/Engine/Source/Developer/Localization/Private/LocalizationConfigurationScript.cpp:731
Scope (from outer to inner):
file
namespace LocalizationConfigurationScript
function FLocalizationConfigurationScript GenerateExportTextConfigFile
Source code excerpt:
UEnum* LocalizedTextCollapseModeEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.ELocalizedTextCollapseMode"));
const FName CollapseModeName = LocalizedTextCollapseModeEnum->GetNameByValue((int64)Target->Settings.ExportSettings.CollapseMode);
ConfigSection.Add(TEXT("LocalizedTextCollapseMode"), CollapseModeName.ToString());
UEnum* POFormatEnum = FindObjectChecked<UEnum>(nullptr, TEXT("/Script/Localization.EPortableObjectFormat"));
const FName POFormatName = POFormatEnum->GetNameByValue((int64)Target->Settings.ExportSettings.POFormat);
ConfigSection.Add(TEXT("POFormat"), POFormatName.ToString());
ConfigSection.Add(TEXT("ShouldPersistCommentsOnExport"), Target->Settings.ExportSettings.ShouldPersistCommentsOnExport ? TEXT("true") : TEXT("false"));