LodDistance0
LodDistance0
#Overview
name: LodDistance0
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:623, section: [/Script/UnrealEd.FbxImportUI]
- INI Section:
/Script/UnrealEd.FbxImportUI
- Raw value:
0.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h:142
Scope (from outer to inner):
file
class class UFbxImportUI : public UObject, public IImportSettingsParser
Source code excerpt:
/** Set a screen size value for LOD 0*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 0 Screen Size"))
float LodDistance0;
/** Set a screen size value for LOD 1*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 1 Screen Size"))
float LodDistance1;
/** Set a screen size value for LOD 2*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 2 Screen Size"))
float LodDistance2;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp:360
Scope (from outer to inner):
file
namespace UnFbx
function void ApplyImportUIToImportOptions
Source code excerpt:
InOutImportOptions.bAutoComputeLodDistances = ImportUI->bAutoComputeLodDistances;
InOutImportOptions.LodDistances.Empty(8);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance0);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance1);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance2);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance3);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance4);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance5);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance6);