LodDistance3

LodDistance3

#Overview

name: LodDistance3

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:626, section: [/Script/UnrealEd.FbxImportUI]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h:151

Scope (from outer to inner):

file
class        class UFbxImportUI : public UObject, public IImportSettingsParser

Source code excerpt:

	/** Set a screen size value for LOD 3*/
	UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 3 Screen Size"))
	float LodDistance3;
	/** Set a screen size value for LOD 4*/
	UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 4 Screen Size"))
	float LodDistance4;
	/** Set a screen size value for LOD 5*/
	UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 5 Screen Size"))
	float LodDistance5;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp:363

Scope (from outer to inner):

file
namespace    UnFbx
function     void ApplyImportUIToImportOptions

Source code excerpt:

		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance1);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance2);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance3);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance4);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance5);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance6);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance7);
		InOutImportOptions.LodNumber				= ImportUI->LodNumber;
		InOutImportOptions.MinimumLodNumber			= ImportUI->MinimumLodNumber;