LodDistance5
LodDistance5
#Overview
name: LodDistance5
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:628, section: [/Script/UnrealEd.FbxImportUI]
- INI Section:
/Script/UnrealEd.FbxImportUI
- Raw value:
0.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h:157
Scope (from outer to inner):
file
class class UFbxImportUI : public UObject, public IImportSettingsParser
Source code excerpt:
/** Set a screen size value for LOD 5*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 5 Screen Size"))
float LodDistance5;
/** Set a screen size value for LOD 6*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 6 Screen Size"))
float LodDistance6;
/** Set a screen size value for LOD 7*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 7 Screen Size"))
float LodDistance7;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp:365
Scope (from outer to inner):
file
namespace UnFbx
function void ApplyImportUIToImportOptions
Source code excerpt:
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance3);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance4);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance5);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance6);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance7);
InOutImportOptions.LodNumber = ImportUI->LodNumber;
InOutImportOptions.MinimumLodNumber = ImportUI->MinimumLodNumber;
}