LodDistance7
LodDistance7
#Overview
name: LodDistance7
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:630, section: [/Script/UnrealEd.FbxImportUI]
- INI Section:
/Script/UnrealEd.FbxImportUI
- Raw value:
0.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h:163
Scope (from outer to inner):
file
class class UFbxImportUI : public UObject, public IImportSettingsParser
Source code excerpt:
/** Set a screen size value for LOD 7*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 7 Screen Size"))
float LodDistance7;
/** Set the minimum LOD used for rendering. Setting the value to 0 will use the default value of LOD0. */
UPROPERTY(EditAnywhere, BlueprintReadWrite, config, AdvancedDisplay, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0", DisplayName = "Minimum LOD"))
int32 MinimumLodNumber;
/** Set the number of LODs for the editor to import. Setting the value to 0 imports the number of LODs found in the file (up to the maximum). */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp:367
Scope (from outer to inner):
file
namespace UnFbx
function void ApplyImportUIToImportOptions
Source code excerpt:
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance5);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance6);
InOutImportOptions.LodDistances.Add(ImportUI->LodDistance7);
InOutImportOptions.LodNumber = ImportUI->LodNumber;
InOutImportOptions.MinimumLodNumber = ImportUI->MinimumLodNumber;
}
InOutImportOptions.bBuildNanite = ImportUI->StaticMeshImportData->bBuildNanite;