LodDistance7

LodDistance7

#Overview

name: LodDistance7

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:630, section: [/Script/UnrealEd.FbxImportUI]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h:163

Scope (from outer to inner):

file
class        class UFbxImportUI : public UObject, public IImportSettingsParser

Source code excerpt:

	/** Set a screen size value for LOD 7*/
	UPROPERTY(EditAnywhere, BlueprintReadWrite, config, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0.0", DisplayName = "LOD 7 Screen Size"))
	float LodDistance7;

	/** Set the minimum LOD used for rendering. Setting the value to 0 will use the default value of LOD0. */
	UPROPERTY(EditAnywhere, BlueprintReadWrite, config, AdvancedDisplay, Category = LODSettings, meta = (ImportType = "StaticMesh", UIMin = "0", DisplayName = "Minimum LOD"))
	int32 MinimumLodNumber;

	/** Set the number of LODs for the editor to import. Setting the value to 0 imports the number of LODs found in the file (up to the maximum). */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp:367

Scope (from outer to inner):

file
namespace    UnFbx
function     void ApplyImportUIToImportOptions

Source code excerpt:

		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance5);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance6);
		InOutImportOptions.LodDistances.Add(ImportUI->LodDistance7);
		InOutImportOptions.LodNumber				= ImportUI->LodNumber;
		InOutImportOptions.MinimumLodNumber			= ImportUI->MinimumLodNumber;
	}

	InOutImportOptions.bBuildNanite = ImportUI->StaticMeshImportData->bBuildNanite;