Lyra.CheckChaosMeshCollision

Lyra.CheckChaosMeshCollision

#Overview

name: Lyra.CheckChaosMeshCollision

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraEditor/Utilities/CheckChaosMeshCollision.cpp:72

Scope (from outer to inner):

file
namespace    LyraEditorUtilities

Source code excerpt:


FAutoConsoleCommandWithWorldArgsAndOutputDevice GCheckChaosMeshCollisionCmd(
	TEXT("Lyra.CheckChaosMeshCollision"),
	TEXT("Usage:\n")
	TEXT("  Lyra.CheckChaosMeshCollision\n")
	TEXT("\n")
	TEXT("It will check Chaos collision data for all *loaded* static mesh assets for any degenerate triangles"),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(
		[](const TArray<FString>& Params, UWorld* World, FOutputDevice& Ar)