Lyra.CheckChaosMeshCollision
Lyra.CheckChaosMeshCollision
#Overview
name: Lyra.CheckChaosMeshCollision
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Usage:\n Lyra.CheckChaosMeshCollision\n\nIt will check Chaos collision data for all *loaded* static mesh assets for any degenerate triangles
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraEditor/Utilities/CheckChaosMeshCollision.cpp:72
Scope (from outer to inner):
file
namespace LyraEditorUtilities
Source code excerpt:
FAutoConsoleCommandWithWorldArgsAndOutputDevice GCheckChaosMeshCollisionCmd(
TEXT("Lyra.CheckChaosMeshCollision"),
TEXT("Usage:\n")
TEXT(" Lyra.CheckChaosMeshCollision\n")
TEXT("\n")
TEXT("It will check Chaos collision data for all *loaded* static mesh assets for any degenerate triangles"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic(
[](const TArray<FString>& Params, UWorld* World, FOutputDevice& Ar)