Lyra.RepGraph.CellSize

Lyra.RepGraph.CellSize

#Overview

name: Lyra.RepGraph.CellSize

This variable is created as a Console Variable (cvar).

It is referenced in 366 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:102

Scope (from outer to inner):

file
namespace    Lyra::RepGraph

Source code excerpt:


	float CellSize = 10000.f;
	static FAutoConsoleVariableRef CVarLyraRepGraphCellSize(TEXT("Lyra.RepGraph.CellSize"), CellSize, TEXT(""), ECVF_Default);

	// Essentially "Min X" for replication. This is just an initial value. The system will reset itself if actors appears outside of this.
	float SpatialBiasX = -150000.f;
	static FAutoConsoleVariableRef CVarLyraRepGraphSpatialBiasX(TEXT("Lyra.RepGraph.SpatialBiasX"), SpatialBiasX, TEXT(""), ECVF_Default);

	// Essentially "Min Y" for replication. This is just an initial value. The system will reset itself if actors appears outside of this.

#Associated Variable and Callsites

This variable is associated with another variable named CellSize, which is a popular name and overloaded in many contexts. There are 365 callsites. We have to skip these details.