Lyra.RepGraph.DisplayClientLevelStreaming

Lyra.RepGraph.DisplayClientLevelStreaming

#Overview

name: Lyra.RepGraph.DisplayClientLevelStreaming

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:99

Scope (from outer to inner):

file
namespace    Lyra::RepGraph

Source code excerpt:


	int32 DisplayClientLevelStreaming = 0;
	static FAutoConsoleVariableRef CVarLyraRepGraphDisplayClientLevelStreaming(TEXT("Lyra.RepGraph.DisplayClientLevelStreaming"), DisplayClientLevelStreaming, TEXT(""), ECVF_Default);

	float CellSize = 10000.f;
	static FAutoConsoleVariableRef CVarLyraRepGraphCellSize(TEXT("Lyra.RepGraph.CellSize"), CellSize, TEXT(""), ECVF_Default);

	// Essentially "Min X" for replication. This is just an initial value. The system will reset itself if actors appears outside of this.
	float SpatialBiasX = -150000.f;