Lyra.RepGraph.DynamicActorFrequencyBuckets

Lyra.RepGraph.DynamicActorFrequencyBuckets

#Overview

name: Lyra.RepGraph.DynamicActorFrequencyBuckets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:114

Scope (from outer to inner):

file
namespace    Lyra::RepGraph

Source code excerpt:

	// How many buckets to spread dynamic, spatialized actors across. High number = more buckets = smaller effective replication frequency. This happens before individual actors do their own NetUpdateFrequency check.
	int32 DynamicActorFrequencyBuckets = 3;
	static FAutoConsoleVariableRef CVarLyraRepDynamicActorFrequencyBuckets(TEXT("Lyra.RepGraph.DynamicActorFrequencyBuckets"), DynamicActorFrequencyBuckets, TEXT(""), ECVF_Default);

	int32 DisableSpatialRebuilds = 1;
	static FAutoConsoleVariableRef CVarLyraRepDisableSpatialRebuilds(TEXT("Lyra.RepGraph.DisableSpatialRebuilds"), DisableSpatialRebuilds, TEXT(""), ECVF_Default);

	int32 LogLazyInitClasses = 0;
	static FAutoConsoleVariableRef CVarLyraRepLogLazyInitClasses(TEXT("Lyra.RepGraph.LogLazyInitClasses"), LogLazyInitClasses, TEXT(""), ECVF_Default);