Lyra.RepGraph.DynamicActorFrequencyBuckets
Lyra.RepGraph.DynamicActorFrequencyBuckets
#Overview
name: Lyra.RepGraph.DynamicActorFrequencyBuckets
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:114
Scope (from outer to inner):
file
namespace Lyra::RepGraph
Source code excerpt:
// How many buckets to spread dynamic, spatialized actors across. High number = more buckets = smaller effective replication frequency. This happens before individual actors do their own NetUpdateFrequency check.
int32 DynamicActorFrequencyBuckets = 3;
static FAutoConsoleVariableRef CVarLyraRepDynamicActorFrequencyBuckets(TEXT("Lyra.RepGraph.DynamicActorFrequencyBuckets"), DynamicActorFrequencyBuckets, TEXT(""), ECVF_Default);
int32 DisableSpatialRebuilds = 1;
static FAutoConsoleVariableRef CVarLyraRepDisableSpatialRebuilds(TEXT("Lyra.RepGraph.DisableSpatialRebuilds"), DisableSpatialRebuilds, TEXT(""), ECVF_Default);
int32 LogLazyInitClasses = 0;
static FAutoConsoleVariableRef CVarLyraRepLogLazyInitClasses(TEXT("Lyra.RepGraph.LogLazyInitClasses"), LogLazyInitClasses, TEXT(""), ECVF_Default);